Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Victory
Ranked Solo/Duo · 219 days ago
5 / 9 / 1
K / D / A
14.3%
Kill participation
781.8
Damage / min
13,125g
413.8 gold / min
18
10 placed · 0 cleared
234
7.4 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNasus#112
Corki · Top
5 / 9 / 1
14.3% KP
24,797
18.7% share
13,125g
234 CS · 7.4/m
PASTIR S 4 OVCE#EUW
Kha'Zix · Jungle
8 / 1 / 9
40.5% KP
24,621
18.5% share
18,609g
283 CS · 8.9/m
ivy is a fkn ho3#999
Sylas · Mid
16 / 5 / 6
52.4% KP
33,478
25.2% share
15,488g
162 CS · 5.1/m
hypercarry#3535
Ezreal · ADC
8 / 8 / 12
47.6% KP
33,457
25.2% share
15,118g
244 CS · 7.7/m
Krister Broberg#EUW
Bard · Support
5 / 9 / 23
66.7% KP
16,433
12.4% share
11,974g
20 CS · 0.6/m
Red side
Defeatlass treffen#EUW
Ekko · Top
14 / 4 / 1
46.9% KP
34,916
29.5% share
17,824g
311 CS · 9.8/m
EsDeeKid#19200
Rengar · Jungle
7 / 13 / 6
40.6% KP
20,776
17.5% share
13,226g
162 CS · 5.1/m
Spinda#MKry
Smolder · Mid
0 / 9 / 8
25% KP
21,026
17.8% share
10,088g
222 CS · 7/m
Álec Lightwood#Jace
Lux · ADC
4 / 6 / 12
50% KP
24,443
20.6% share
14,219g
255 CS · 8/m
Gsoo#EUW
Elise · Support
7 / 10 / 10
53.1% KP
17,276
14.6% share
11,298g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
