Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 218 days ago
5 / 2 / 9
K / D / A
60.9%
Kill participation
801.2
Damage / min
9,326g
435.8 gold / min
16
7 placed · 0 cleared
169
7.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFF yes presser75#demon
Rek'Sai · Top
0 / 5 / 1
10% KP
18,731
31.9% share
6,423g
151 CS · 7.1/m
ADORATION#7794
Jax · Jungle
2 / 6 / 2
40% KP
10,618
18.1% share
7,622g
134 CS · 6.3/m
no way#YEP
Veigar · Mid
2 / 5 / 5
70% KP
16,033
27.3% share
8,109g
161 CS · 7.5/m
eyen#777
Samira · ADC
3 / 2 / 1
40% KP
8,360
14.3% share
9,104g
189 CS · 8.8/m
White Arna#EUW
Nautilus · Support
3 / 5 / 2
50% KP
4,891
8.3% share
6,103g
31 CS · 1.4/m
Red side
VictoryRhymar#Aug
Dr. Mundo · Top
6 / 0 / 3
39.1% KP
25,137
36.9% share
12,799g
234 CS · 10.9/m
Kira Yoshikage#talon
Master Yi · Jungle
7 / 2 / 3
43.5% KP
12,282
18% share
11,078g
180 CS · 8.4/m
Nasus#112
Aurelion Sol · Mid
5 / 2 / 9
60.9% KP
17,145
25.1% share
9,326g
169 CS · 7.9/m
MONEY LAUNDERING#RICH
Jhin · ADC
5 / 3 / 7
52.2% KP
11,052
16.2% share
10,703g
202 CS · 9.4/m
ElmoInYourWall#EUW
Thresh · Support
0 / 3 / 8
34.8% KP
2,574
3.8% share
5,938g
34 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
