Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
4 / 1 / 9
K / D / A
40.6%
Kill participation
1,085.4
Damage / min
10,266g
460 gold / min
12
7 placed · 1 cleared
215
9.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryРавнодушни Интер#СССС
Camille · Top
10 / 1 / 7
53.1% KP
23,775
22.8% share
13,013g
175 CS · 7.8/m
Tonyhawkk#EUW
Zaahen · Jungle
7 / 3 / 10
53.1% KP
17,066
16.4% share
10,952g
182 CS · 8.2/m
Nasus#112
Aurelion Sol · Mid
4 / 1 / 9
40.6% KP
24,222
23.3% share
10,266g
215 CS · 9.6/m
yun#void
Kai'Sa · ADC
9 / 4 / 7
50% KP
27,633
26.6% share
12,546g
172 CS · 7.7/m
BYOD RandomSupp#EUW
Galio · Support
2 / 3 / 12
43.8% KP
11,364
10.9% share
6,739g
18 CS · 0.8/m
Red side
Defeatlezicii101#123
Sett · Top
1 / 7 / 0
9.1% KP
10,261
16.5% share
7,578g
161 CS · 7.2/m
TyrionHajnlister#Small
Naafiri · Jungle
5 / 7 / 5
90.9% KP
20,211
32.5% share
9,172g
145 CS · 6.5/m
VlastaPlamínek#EUW12
Taliyah · Mid
2 / 5 / 5
63.6% KP
11,733
18.9% share
8,539g
177 CS · 7.9/m
WACKA FLACKA#EUW
Sion · ADC
3 / 7 / 3
54.5% KP
15,293
24.6% share
9,099g
175 CS · 7.8/m
bombero león#EUW
Seraphine · Support
0 / 6 / 6
54.5% KP
4,646
7.5% share
5,361g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
