Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 216 days ago
10 / 8 / 12
K / D / A
45.8%
Kill participation
915.1
Damage / min
18,456g
460.1 gold / min
23
4 placed · 4 cleared
233
5.8 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHekatos#1234
Kayle · Top
5 / 13 / 17
45.8% KP
47,334
25.8% share
19,920g
341 CS · 8.5/m
Sburrevolezza#Daje
Nocturne · Jungle
13 / 9 / 18
64.6% KP
32,197
17.6% share
20,192g
237 CS · 5.9/m
Nasus#112
Zed · Mid
10 / 8 / 12
45.8% KP
36,711
20% share
18,456g
233 CS · 5.8/m
Timmy Die Tonne#Timmy
Draven · ADC
10 / 9 / 13
47.9% KP
43,406
23.7% share
24,361g
341 CS · 8.5/m
XZ4RDERACX#EUW
Pyke · Support
10 / 13 / 17
56.3% KP
23,686
12.9% share
15,742g
51 CS · 1.3/m
Red side
DefeatFuaсe#1414
Shen · Top
5 / 7 / 16
40.4% KP
18,368
10.3% share
13,074g
160 CS · 4/m
Kaynshed#0971
Kayn · Jungle
25 / 9 / 9
65.4% KP
52,208
29.2% share
23,819g
257 CS · 6.4/m
Kirikool#EUW
Akali · Mid
6 / 11 / 4
19.2% KP
33,366
18.7% share
15,742g
268 CS · 6.7/m
Fearless#172
Jinx · ADC
9 / 10 / 12
40.4% KP
37,934
21.2% share
21,987g
339 CS · 8.5/m
Wicked ZeePa#Ruin
Elise · Support
7 / 11 / 18
48.1% KP
37,018
20.7% share
14,309g
58 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
