Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 216 days ago
16 / 4 / 7
K / D / A
63.9%
Kill participation
1,491.9
Damage / min
17,854g
546.6 gold / min
23
11 placed · 0 cleared
287
8.8 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatakhisyhno#EUW0
Aurora · Top
3 / 12 / 7
45.5% KP
16,605
19.7% share
10,274g
189 CS · 5.8/m
Ledeni#EUW3
Kha'Zix · Jungle
3 / 6 / 6
40.9% KP
10,245
12.2% share
13,394g
244 CS · 7.5/m
BLONDYN12#JESUS
Gangplank · Mid
8 / 10 / 7
68.2% KP
27,882
33.2% share
14,265g
231 CS · 7.1/m
TwTv KAIJULOL#tryh
Heimerdinger · ADC
6 / 4 / 4
45.5% KP
20,426
24.3% share
14,146g
274 CS · 8.4/m
FX Kinox#Flux
Blitzcrank · Support
2 / 4 / 8
45.5% KP
8,922
10.6% share
9,017g
31 CS · 0.9/m
Red side
VictoryNasus#112
Aurelion Sol · Top
16 / 4 / 7
63.9% KP
48,734
44.3% share
17,854g
287 CS · 8.8/m
DHH#69999
Nocturne · Jungle
3 / 6 / 12
41.7% KP
15,640
14.2% share
13,255g
247 CS · 7.6/m
vega#EUW2
Zed · Mid
13 / 4 / 2
41.7% KP
30,428
27.7% share
15,552g
256 CS · 7.8/m
S IP I X#EUW
Seraphine · ADC
4 / 4 / 13
47.2% KP
11,723
10.7% share
14,933g
220 CS · 6.7/m
XsteinchenX#EUW
Sona · Support
0 / 4 / 15
41.7% KP
3,468
3.2% share
8,879g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
