Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 215 days ago
12 / 3 / 14
K / D / A
60.5%
Kill participation
1,282
Damage / min
11,888g
530.7 gold / min
8
7 placed · 0 cleared
163
7.3 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryManaZ#EUWE
Ornn · Top
6 / 2 / 16
51.2% KP
18,751
19.2% share
10,078g
143 CS · 6.4/m
Zaijian#JNG
Lee Sin · Jungle
15 / 2 / 13
65.1% KP
21,154
21.7% share
13,159g
173 CS · 7.7/m
Nasus#112
Aurelion Sol · Mid
12 / 3 / 14
60.5% KP
28,716
29.5% share
11,888g
163 CS · 7.3/m
Cracky#MAIN
Kai'Sa · ADC
8 / 5 / 15
53.5% KP
20,061
20.6% share
12,769g
173 CS · 7.7/m
bulbulbul#FISH
Nautilus · Support
2 / 7 / 21
53.5% KP
8,787
9% share
7,249g
22 CS · 1/m
Red side
Defeatbrigand raider#LISA
Garen · Top
6 / 7 / 2
42.1% KP
17,391
23.8% share
10,553g
172 CS · 7.7/m
50WRSejuani#NoWay
Sejuani · Jungle
0 / 12 / 8
42.1% KP
11,260
15.4% share
6,664g
112 CS · 5/m
PeriodAcc02#BWIPO
Quinn · Mid
5 / 9 / 5
52.6% KP
13,613
18.6% share
9,609g
164 CS · 7.3/m
Kind but sad#EUW
Ezreal · ADC
6 / 8 / 4
52.6% KP
19,044
26.1% share
10,204g
189 CS · 8.4/m
Bozo Minirr#7202
Karma · Support
2 / 7 / 14
84.2% KP
11,759
16.1% share
7,118g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
