Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 215 days ago
16 / 4 / 12
K / D / A
65.1%
Kill participation
1,573.6
Damage / min
16,394g
579.6 gold / min
18
9 placed · 1 cleared
234
8.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSimonsgreenbol#111
Jax · Top
4 / 8 / 3
23.3% KP
23,850
21.9% share
10,910g
221 CS · 7.8/m
Meowzi#Mazi
Vi · Jungle
6 / 8 / 6
40% KP
16,288
14.9% share
11,864g
198 CS · 7/m
Tenchi1234#EUW12
Talon · Mid
10 / 10 / 5
50% KP
18,627
17.1% share
14,420g
184 CS · 6.5/m
Kâisá són#DeezN
Hwei · ADC
3 / 12 / 7
33.3% KP
23,859
21.9% share
10,109g
189 CS · 6.7/m
LisanAlGaib#501
Xerath · Support
7 / 5 / 12
63.3% KP
26,412
24.2% share
9,963g
54 CS · 1.9/m
Red side
VictoryBasse#Nico
Sion · Top
9 / 5 / 9
41.9% KP
26,663
22.2% share
14,146g
232 CS · 8.2/m
Blaauw#ice
Shyvana · Jungle
1 / 7 / 12
30.2% KP
14,044
11.7% share
11,973g
220 CS · 7.8/m
Nasus#112
Aurelion Sol · Mid
16 / 4 / 12
65.1% KP
44,506
37% share
16,394g
234 CS · 8.3/m
Cosgaf#1111
Caitlyn · ADC
14 / 7 / 9
53.5% KP
23,038
19.2% share
17,245g
215 CS · 7.6/m
TrabucoAssassino#RIPLP
Karma · Support
3 / 8 / 27
69.8% KP
12,003
10% share
9,692g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
