Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 215 days ago
3 / 6 / 10
K / D / A
40.6%
Kill participation
750.8
Damage / min
13,356g
420.4 gold / min
26
13 placed · 2 cleared
263
8.3 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaster#1ST
K'Sante · Top
6 / 5 / 3
28.1% KP
15,616
13.1% share
12,385g
252 CS · 7.9/m
no trolling#win
Gwen · Jungle
9 / 6 / 5
43.8% KP
25,317
21.3% share
16,358g
240 CS · 7.6/m
0rcybe#32905
Jayce · Mid
6 / 6 / 8
43.8% KP
39,196
32.9% share
13,691g
264 CS · 8.3/m
Just Havıng Fun#EUW
Swain · ADC
4 / 12 / 12
50% KP
21,579
18.1% share
11,881g
176 CS · 5.5/m
TheGugaJeans#EUW
Nami · Support
7 / 3 / 17
75% KP
17,370
14.6% share
10,926g
29 CS · 0.9/m
Red side
VictoryHaxu ad acc#9654
Kayle · Top
7 / 3 / 4
34.4% KP
33,367
22.5% share
16,281g
331 CS · 10.4/m
My spear in your#EUW
Rumble · Jungle
8 / 5 / 10
56.3% KP
34,170
23% share
15,083g
239 CS · 7.5/m
Nasus#112
Yasuo · Mid
3 / 6 / 10
40.6% KP
23,852
16.1% share
13,356g
263 CS · 8.3/m
Leuz#GRIND
Draven · ADC
11 / 10 / 11
68.8% KP
44,444
30% share
18,423g
232 CS · 7.3/m
GOODUCK#Sadge
Nautilus · Support
3 / 8 / 20
71.9% KP
12,458
8.4% share
10,343g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
