Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 213 days ago
12 / 2 / 15
K / D / A
71.1%
Kill participation
1,538.7
Damage / min
14,024g
476.2 gold / min
16
9 placed · 2 cleared
208
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEmphasis#0124
Fiora · Top
4 / 6 / 7
28.9% KP
21,128
16.6% share
11,571g
212 CS · 7.2/m
Kridz#LOVE
Lee Sin · Jungle
9 / 10 / 7
42.1% KP
19,399
15.3% share
12,502g
183 CS · 6.2/m
Nasus#112
Aurelion Sol · Mid
12 / 2 / 15
71.1% KP
45,316
35.7% share
14,024g
208 CS · 7.1/m
PavelOfGilead#gun
Corki · ADC
11 / 2 / 9
52.6% KP
25,990
20.5% share
16,788g
258 CS · 8.8/m
alT1nyyy#King
Nami · Support
2 / 5 / 24
68.4% KP
15,180
12% share
9,894g
21 CS · 0.7/m
Red side
DefeatSpeed#RACST
Malphite · Top
5 / 7 / 4
36% KP
18,542
18.3% share
10,476g
198 CS · 6.7/m
KeeperofLoIis#5820
Xin Zhao · Jungle
2 / 7 / 11
52% KP
16,008
15.8% share
10,341g
147 CS · 5/m
LARRYLEMALICIEUX#MALIN
Akshan · Mid
12 / 7 / 4
64% KP
29,642
29.3% share
14,957g
233 CS · 7.9/m
Mistil#ADC
Jinx · ADC
6 / 7 / 8
56% KP
24,590
24.3% share
13,908g
273 CS · 9.3/m
2 8 2 7 2 9 4 2#56887
Fiddlesticks · Support
0 / 10 / 12
48% KP
12,544
12.4% share
7,389g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
