Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
10 / 2 / 11
K / D / A
58.3%
Kill participation
917.9
Damage / min
11,829g
570.1 gold / min
14
6 placed · 1 cleared
179
8.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMattack#1234
Kennen · Top
7 / 5 / 3
45.5% KP
21,047
33.7% share
9,883g
173 CS · 8.3/m
reje#EUW12
Jarvan IV · Jungle
5 / 9 / 8
59.1% KP
9,047
14.5% share
8,859g
117 CS · 5.6/m
FTK Daiki#Bia
K'Sante · Mid
3 / 5 / 2
22.7% KP
13,487
21.6% share
7,574g
156 CS · 7.5/m
DontGetMeRight#Wrong
Draven · ADC
3 / 9 / 3
27.3% KP
14,214
22.8% share
8,994g
166 CS · 8/m
DoeS jeep4x4#vroom
Nautilus · Support
4 / 9 / 5
40.9% KP
4,646
7.4% share
6,118g
15 CS · 0.7/m
Red side
Victoryking#G929
Garen · Top
3 / 6 / 0
8.3% KP
7,445
11.1% share
8,508g
146 CS · 7/m
cranos#3162
Viego · Jungle
21 / 2 / 7
77.8% KP
24,435
36.5% share
15,132g
187 CS · 9/m
BODYCOUNTT#ALOT
Galio · Mid
1 / 7 / 12
36.1% KP
10,428
15.6% share
8,192g
173 CS · 8.3/m
Nasus#112
Aurelion Sol · ADC
10 / 2 / 11
58.3% KP
19,047
28.4% share
11,829g
179 CS · 8.6/m
ゼロツー#waif
Bard · Support
1 / 5 / 19
55.6% KP
5,607
8.4% share
7,026g
23 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
