Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 212 days ago
16 / 2 / 11
K / D / A
64.3%
Kill participation
1,648.8
Damage / min
12,703g
562.5 gold / min
13
8 placed · 0 cleared
183
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3333#aaa
Varus · Top
5 / 8 / 2
36.8% KP
19,112
23.6% share
10,614g
175 CS · 7.7/m
Mind the gap#Fénec
Shaco · Jungle
6 / 5 / 4
52.6% KP
19,896
24.5% share
11,533g
164 CS · 7.3/m
Pain is Tired#EUW
Cassiopeia · Mid
3 / 13 / 0
15.8% KP
16,195
20% share
8,678g
154 CS · 6.8/m
Hoavthin#3116
Tristana · ADC
4 / 8 / 3
36.8% KP
12,870
15.9% share
10,102g
171 CS · 7.6/m
Papi Bardo#BARDO
Bard · Support
1 / 8 / 8
47.4% KP
13,050
16.1% share
6,828g
17 CS · 0.8/m
Red side
VictoryZombie Boss04#EUW
Kennen · Top
1 / 7 / 5
14.3% KP
11,184
10.8% share
8,322g
166 CS · 7.4/m
Tonyhawkk#EUW
Nocturne · Jungle
11 / 1 / 6
40.5% KP
16,121
15.5% share
12,716g
195 CS · 8.6/m
Nasus#112
Aurelion Sol · Mid
16 / 2 / 11
64.3% KP
37,236
35.8% share
12,703g
183 CS · 8.1/m
kick tv L o L#end
Ezreal · ADC
9 / 4 / 7
38.1% KP
26,711
25.7% share
12,779g
198 CS · 8.8/m
alex#boyu
Maokai · Support
5 / 5 / 16
50% KP
12,619
12.1% share
8,763g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
