Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 211 days ago
13 / 5 / 17
K / D / A
65.2%
Kill participation
1,057.8
Damage / min
17,141g
491.9 gold / min
22
12 placed · 2 cleared
269
7.7 CS / min
Objective control
2
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΕchoΕcho#EUW
Ekko · Top
7 / 11 / 7
34.1% KP
24,551
16.3% share
14,020g
212 CS · 6.1/m
lubie male stopy#STOPA
Maokai · Jungle
5 / 9 / 16
51.2% KP
27,357
18.1% share
13,728g
228 CS · 6.5/m
LINDLIND#KING
Viktor · Mid
8 / 7 / 11
46.3% KP
34,160
22.6% share
14,844g
299 CS · 8.6/m
arnoop88#ggez
Aphelios · ADC
19 / 9 / 7
63.4% KP
55,559
36.8% share
22,289g
288 CS · 8.3/m
Krystall#Keria
Nautilus · Support
2 / 10 / 23
61% KP
9,449
6.3% share
10,649g
25 CS · 0.7/m
Red side
VictoryNasus#112
Aurelion Sol · Top
13 / 5 / 17
65.2% KP
36,866
21.1% share
17,141g
269 CS · 7.7/m
Kakori#EUW
Graves · Jungle
11 / 11 / 15
56.5% KP
38,538
22.1% share
19,087g
286 CS · 8.2/m
love race#mgk
Orianna · Mid
4 / 2 / 18
47.8% KP
27,614
15.8% share
14,883g
306 CS · 8.8/m
SunEater#30D3
Draven · ADC
17 / 12 / 16
71.7% KP
64,179
36.7% share
23,741g
268 CS · 7.7/m
TOSKANI#TSKN
Braum · Support
1 / 11 / 34
76.1% KP
7,530
4.3% share
10,674g
19 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
