Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 211 days ago
16 / 5 / 4
K / D / A
46.5%
Kill participation
1,170.1
Damage / min
13,812g
484.9 gold / min
19
10 placed · 1 cleared
203
7.1 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGarissakonno#EUW
Vayne · Top
2 / 12 / 3
16.7% KP
22,759
19.8% share
9,751g
193 CS · 6.8/m
NERFDELAGUERRE#THUNE
Xin Zhao · Jungle
10 / 7 / 5
50% KP
31,465
27.4% share
13,659g
181 CS · 6.4/m
Ligist#LGT
Vladimir · Mid
10 / 6 / 2
40% KP
31,257
27.3% share
14,355g
232 CS · 8.1/m
Auberjhin1#EUW
Xayah · ADC
6 / 8 / 5
36.7% KP
15,648
13.6% share
12,070g
186 CS · 6.5/m
kinuty#EUW
Karma · Support
2 / 10 / 13
50% KP
13,567
11.8% share
8,968g
35 CS · 1.2/m
Red side
VictoryNasus#112
Aurelion Sol · Top
16 / 5 / 4
46.5% KP
33,329
22.5% share
13,812g
203 CS · 7.1/m
Wehmer#EUW
Rek'Sai · Jungle
6 / 4 / 13
44.2% KP
26,007
17.6% share
12,308g
178 CS · 6.2/m
Veronica adc acc#lulu
Ryze · Mid
7 / 7 / 5
27.9% KP
35,512
24% share
14,407g
259 CS · 9.1/m
FAN DE KIDIWI#KDW
Varus · ADC
10 / 10 / 6
37.2% KP
29,968
20.3% share
14,612g
199 CS · 7/m
ΖenDaR#EUW
Bard · Support
4 / 5 / 16
46.5% KP
23,070
15.6% share
9,679g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
