Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 209 days ago
8 / 1 / 15
K / D / A
60.5%
Kill participation
1,433.5
Damage / min
10,000g
495.5 gold / min
6
6 placed · 0 cleared
165
8.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPAL STOMP EUW#EU1
Irelia · Top
2 / 7 / 1
16.7% KP
10,327
16.3% share
7,607g
174 CS · 8.6/m
KGB#0004
Naafiri · Jungle
5 / 8 / 5
55.6% KP
13,693
21.7% share
9,180g
144 CS · 7.1/m
Emoktar#EUW
Anivia · Mid
1 / 8 / 1
11.1% KP
11,476
18.1% share
6,505g
155 CS · 7.7/m
Ostro4#444
Draven · ADC
9 / 8 / 6
83.3% KP
21,631
34.2% share
12,757g
153 CS · 7.6/m
royfaw grammia#pengu
Thresh · Support
1 / 7 / 14
83.3% KP
6,116
9.7% share
5,844g
18 CS · 0.9/m
Red side
VictoryPrime Gentleman#0000
Nidalee · Top
8 / 3 / 8
42.1% KP
15,049
17% share
11,516g
180 CS · 8.9/m
MarkPressure#1000
Kindred · Jungle
18 / 1 / 7
65.8% KP
27,415
31% share
14,798g
182 CS · 9/m
Nasus#112
Aurelion Sol · Mid
8 / 1 / 15
60.5% KP
28,932
32.7% share
10,000g
165 CS · 8.2/m
F9 BAO BAO#CN1
Caitlyn · ADC
1 / 8 / 6
18.4% KP
10,606
12% share
8,124g
129 CS · 6.4/m
nr1 EPSTElN FAN#SQIRT
Janna · Support
3 / 5 / 23
68.4% KP
6,495
7.3% share
7,428g
18 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
