Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 209 days ago
14 / 6 / 6
K / D / A
54.1%
Kill participation
1,903
Damage / min
19,188g
470.7 gold / min
23
13 placed · 1 cleared
320
7.8 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJoexy#746
Gragas · Top
5 / 9 / 13
48.6% KP
33,248
16.6% share
15,056g
237 CS · 5.8/m
MightiestAvenger#KKP
Kha'Zix · Jungle
6 / 11 / 10
43.2% KP
37,775
18.8% share
18,423g
254 CS · 6.2/m
Nasus#112
Aurelion Sol · Mid
14 / 6 / 6
54.1% KP
77,581
38.6% share
19,188g
320 CS · 7.8/m
Ashka#13K
Yasuo · ADC
10 / 10 / 15
67.6% KP
37,743
18.8% share
18,806g
284 CS · 7/m
SuicidaI lol9sa#nHapi
Lulu · Support
2 / 13 / 28
81.1% KP
14,471
7.2% share
12,411g
29 CS · 0.7/m
Red side
VictoryI want to be at#peace
Kalista · Top
20 / 7 / 11
63.3% KP
49,178
30.2% share
23,137g
314 CS · 7.7/m
AleksaSrbin#EUW
Master Yi · Jungle
8 / 11 / 9
34.7% KP
18,251
11.2% share
17,354g
296 CS · 7.3/m
c0st0m#dane
Ryze · Mid
15 / 2 / 13
57.1% KP
52,839
32.4% share
19,751g
313 CS · 7.7/m
Stabil Pungsekk#Aktiv
Swain · ADC
4 / 11 / 19
46.9% KP
26,258
16.1% share
16,289g
201 CS · 4.9/m
ƒłash#EUW
Taric · Support
2 / 8 / 36
77.6% KP
16,525
10.1% share
14,389g
40 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
