Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 208 days ago
16 / 5 / 20
K / D / A
67.9%
Kill participation
1,287.9
Damage / min
14,338g
538.3 gold / min
6
7 placed · 0 cleared
188
7.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSafírový rytier#EUW
Kennen · Top
6 / 7 / 3
40.9% KP
17,440
20.5% share
11,967g
197 CS · 7.4/m
Netanjahu#WINQ
Rek'Sai · Jungle
10 / 8 / 5
68.2% KP
22,070
25.9% share
13,888g
165 CS · 6.2/m
Чалик флексов ру#scale
Yone · Mid
5 / 15 / 1
27.3% KP
18,413
21.6% share
10,326g
201 CS · 7.5/m
Yashibarb#EUW
Caitlyn · ADC
1 / 10 / 4
22.7% KP
15,744
18.5% share
9,806g
207 CS · 7.8/m
Asuka#vxsyx
Bard · Support
0 / 13 / 12
54.5% KP
11,551
13.6% share
8,330g
37 CS · 1.4/m
Red side
Victoryplptheboss#EUW
Quinn · Top
5 / 3 / 9
26.4% KP
20,661
16.4% share
12,087g
242 CS · 9.1/m
JonteMoped#EUW
Teemo · Jungle
19 / 4 / 12
58.5% KP
34,414
27.4% share
14,780g
194 CS · 7.3/m
Nasus#112
Aurelion Sol · Mid
16 / 5 / 20
67.9% KP
34,302
27.3% share
14,338g
188 CS · 7.1/m
PêcheurBZH#FISH1
Sivir · ADC
6 / 7 / 14
37.7% KP
25,847
20.6% share
13,795g
242 CS · 9.1/m
hot coffee#nr1
Rakan · Support
7 / 3 / 28
66% KP
10,525
8.4% share
10,610g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
