Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 207 days ago
11 / 7 / 0
K / D / A
68.8%
Kill participation
743.6
Damage / min
10,592g
531.8 gold / min
10
7 placed · 0 cleared
117
5.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatClara Cuvé#EUW
Malphite · Top
1 / 3 / 4
31.3% KP
9,887
20.8% share
7,805g
165 CS · 8.3/m
Noobsciutto#EUWXD
Nunu & Willump · Jungle
2 / 9 / 7
56.3% KP
10,341
21.7% share
7,226g
119 CS · 6/m
Nasus#112
Aurelion Sol · Mid
11 / 7 / 0
68.8% KP
14,811
31.1% share
10,592g
117 CS · 5.9/m
Naïm#XDXD
Kai'Sa · ADC
1 / 8 / 5
37.5% KP
7,907
16.6% share
7,139g
129 CS · 6.5/m
STN Vactator#tag10
Rakan · Support
1 / 6 / 7
50% KP
4,615
9.7% share
5,679g
28 CS · 1.4/m
Red side
VictoryMelonas#TPH
Quinn · Top
0 / 4 / 3
9.1% KP
5,321
6.4% share
7,631g
163 CS · 8.2/m
chadlitesupastar#zzxc
Graves · Jungle
11 / 4 / 7
54.5% KP
21,384
25.5% share
11,895g
160 CS · 8/m
FireAscept#1310
Sylas · Mid
11 / 3 / 10
63.6% KP
28,212
33.7% share
11,379g
163 CS · 8.2/m
Looki#KCBS
Jhin · ADC
9 / 2 / 7
48.5% KP
20,898
24.9% share
11,813g
157 CS · 7.9/m
DB4649T2006RS V3#EUW
Karma · Support
2 / 3 / 18
60.6% KP
7,960
9.5% share
7,080g
23 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
