Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 207 days ago
2 / 7 / 9
K / D / A
50%
Kill participation
1,116
Damage / min
11,668g
369 gold / min
26
11 placed · 1 cleared
250
7.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKeAsYY#EUW
Shen · Top
3 / 6 / 9
36.4% KP
12,579
8.7% share
11,697g
201 CS · 6.4/m
iladra#night
Ambessa · Jungle
11 / 4 / 13
72.7% KP
42,369
29.2% share
19,261g
282 CS · 8.9/m
HØW PLAY#EUW
Kassadin · Mid
10 / 0 / 8
54.5% KP
42,900
29.6% share
19,005g
285 CS · 9/m
Faithful#FLL
Ezreal · ADC
8 / 6 / 7
45.5% KP
38,498
26.6% share
16,439g
263 CS · 8.3/m
Chambel#BAHA
Rakan · Support
1 / 6 / 23
72.7% KP
8,519
5.9% share
10,024g
31 CS · 1/m
Red side
Defeat0MNISSIAH#0001
Vladimir · Top
7 / 5 / 6
59.1% KP
35,236
29.8% share
14,070g
290 CS · 9.2/m
VexIsMyWife#AGAIN
Jarvan IV · Jungle
2 / 9 / 8
45.5% KP
6,971
5.9% share
10,716g
191 CS · 6/m
Nasus#112
Aurelion Sol · Mid
2 / 7 / 9
50% KP
35,285
29.8% share
11,668g
250 CS · 7.9/m
Korean Lucian#ADC
Lucian · ADC
9 / 8 / 5
63.6% KP
30,105
25.4% share
17,613g
296 CS · 9.4/m
Laq#0410
Nami · Support
2 / 4 / 13
68.2% KP
10,737
9.1% share
9,087g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
