Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 207 days ago
9 / 2 / 2
K / D / A
27.5%
Kill participation
1,221.4
Damage / min
11,382g
512.7 gold / min
12
7 placed · 0 cleared
177
8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKiin#1767
Renekton · Top
2 / 10 / 3
26.3% KP
11,758
14.5% share
6,821g
121 CS · 5.5/m
KABOOM KABOW#BZOKA
Xin Zhao · Jungle
6 / 7 / 5
57.9% KP
25,003
30.9% share
10,273g
153 CS · 6.9/m
HEJCLAPCLAP#EUW
Diana · Mid
6 / 10 / 2
42.1% KP
14,438
17.8% share
8,200g
142 CS · 6.4/m
nerf serpents#fang
Senna · ADC
3 / 7 / 7
52.6% KP
22,623
27.9% share
8,504g
145 CS · 6.5/m
Hatgorcon#EUW
Braum · Support
2 / 6 / 10
63.2% KP
7,160
8.8% share
6,662g
35 CS · 1.6/m
Red side
VictoryFutureNostalgia#GRE
Wukong · Top
9 / 4 / 2
27.5% KP
23,896
21.5% share
11,952g
177 CS · 8/m
stillnumbb#gojo
Lillia · Jungle
10 / 2 / 9
47.5% KP
26,323
23.7% share
13,738g
212 CS · 9.5/m
Delusional Yasu#EUW
Yasuo · Mid
9 / 6 / 6
37.5% KP
24,865
22.4% share
11,683g
185 CS · 8.3/m
Nasus#112
Aurelion Sol · ADC
9 / 2 / 2
27.5% KP
27,116
24.4% share
11,382g
177 CS · 8/m
SLERTS#EUW
Nautilus · Support
3 / 5 / 15
45% KP
8,952
8.1% share
7,911g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
