Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 207 days ago
15 / 4 / 7
K / D / A
51.2%
Kill participation
1,199
Damage / min
15,087g
498.2 gold / min
16
11 placed · 1 cleared
222
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZielok#EUW12
Aurora · Top
3 / 8 / 12
60% KP
40,641
32.7% share
11,795g
224 CS · 7.4/m
schafalovitz#187
Rengar · Jungle
8 / 12 / 4
48% KP
21,408
17.2% share
14,606g
184 CS · 6.1/m
ЯУUVΞN#悪魔 ツ
Akshan · Mid
8 / 5 / 10
72% KP
26,379
21.2% share
14,293g
246 CS · 8.1/m
Saxu#888
Caitlyn · ADC
5 / 10 / 5
40% KP
28,817
23.2% share
15,002g
232 CS · 7.7/m
anhanhon#hihi
Karma · Support
1 / 9 / 13
56% KP
7,091
5.7% share
8,591g
30 CS · 1/m
Red side
VictoryTakeshi Sendo#TIG3R
Zaahen · Top
10 / 4 / 8
41.9% KP
26,580
23.3% share
16,027g
231 CS · 7.6/m
TOG Woldjo#Yuri
Xin Zhao · Jungle
9 / 5 / 13
51.2% KP
15,012
13.2% share
14,835g
244 CS · 8.1/m
Nasus#112
Aurelion Sol · Mid
15 / 4 / 7
51.2% KP
36,311
31.9% share
15,087g
222 CS · 7.3/m
Fentasm#FENT
Senna · ADC
7 / 6 / 15
51.2% KP
28,041
24.6% share
15,682g
240 CS · 7.9/m
Burden#SSP
Thresh · Support
2 / 6 / 18
46.5% KP
7,995
7% share
9,541g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
