Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 207 days ago
9 / 1 / 10
K / D / A
63.3%
Kill participation
1,114.1
Damage / min
14,008g
533.6 gold / min
16
9 placed · 0 cleared
222
8.5 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybaby kiin#keem
Camille · Top
6 / 6 / 6
40% KP
29,877
26.3% share
13,712g
239 CS · 9.1/m
Dx777#RAJOT
Dr. Mundo · Jungle
5 / 2 / 14
63.3% KP
19,064
16.8% share
12,926g
205 CS · 7.8/m
SLERTS#EUW
Ryze · Mid
10 / 3 / 7
56.7% KP
26,395
23.3% share
13,513g
251 CS · 9.6/m
Nasus#112
Aurelion Sol · ADC
9 / 1 / 10
63.3% KP
29,244
25.8% share
14,008g
222 CS · 8.5/m
NO FLAWS#0830
Nami · Support
0 / 5 / 21
70% KP
8,933
7.9% share
7,870g
18 CS · 0.7/m
Red side
DefeatYour therapist#Doctr
Yorick · Top
5 / 7 / 4
52.9% KP
34,720
31.3% share
10,731g
196 CS · 7.5/m
π M π#Pimen
Nocturne · Jungle
6 / 8 / 1
41.2% KP
24,560
22.1% share
12,300g
183 CS · 7/m
Sealed#GOAT
Qiyana · Mid
4 / 10 / 4
47.1% KP
29,112
26.2% share
10,512g
193 CS · 7.4/m
Markgaffo#EUW
Veigar · ADC
2 / 4 / 2
23.5% KP
13,288
12% share
10,698g
215 CS · 8.2/m
LightMistress#3491
Renata Glasc · Support
0 / 1 / 12
70.6% KP
9,259
8.3% share
8,007g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
