Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 206 days ago
21 / 2 / 8
K / D / A
85.3%
Kill participation
1,714.7
Damage / min
18,460g
567.1 gold / min
10
9 placed · 0 cleared
236
7.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpoicha#EUW
Volibear · Top
3 / 9 / 1
11.8% KP
14,919
11.8% share
12,509g
222 CS · 6.8/m
fart monster#piss
Shaco · Jungle
2 / 2 / 14
47.1% KP
22,599
17.9% share
13,546g
266 CS · 8.2/m
Nasus#112
Aurelion Sol · Mid
21 / 2 / 8
85.3% KP
55,812
44.2% share
18,460g
236 CS · 7.3/m
9999XWN#AIZEL
Jinx · ADC
7 / 5 / 13
58.8% KP
29,934
23.7% share
18,156g
309 CS · 9.5/m
s5t1SUPPORT#EUW
Zilean · Support
1 / 4 / 19
58.8% KP
2,977
2.4% share
9,085g
31 CS · 1/m
Red side
DefeatCanicius XX#YOUKI
Gnar · Top
7 / 8 / 4
50% KP
37,311
30.1% share
13,301g
259 CS · 8/m
theycallmeshape#lucky
Rengar · Jungle
8 / 6 / 3
50% KP
18,271
14.8% share
17,377g
282 CS · 8.7/m
oniviD#DVN
Orianna · Mid
3 / 11 / 4
31.8% KP
30,762
24.9% share
11,802g
230 CS · 7.1/m
Toroukle#EUW
Vel'Koz · ADC
4 / 3 / 7
50% KP
30,819
24.9% share
14,138g
272 CS · 8.4/m
Sïgma#EUW
Rakan · Support
0 / 6 / 10
45.5% KP
6,612
5.3% share
8,040g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
