Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Victory
Ranked Solo/Duo · 205 days ago
2 / 8 / 8
K / D / A
32.3%
Kill participation
839.1
Damage / min
9,880g
374.5 gold / min
18
7 placed · 1 cleared
183
6.9 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNasus#112
Sion · Top
2 / 8 / 8
32.3% KP
22,139
20.1% share
9,880g
183 CS · 6.9/m
Nihiro#EUW
Shen · Jungle
3 / 6 / 12
48.4% KP
12,525
11.4% share
9,892g
154 CS · 5.8/m
c0cky movement#tukan
Aurora · Mid
8 / 4 / 6
45.2% KP
30,782
27.9% share
12,502g
229 CS · 8.7/m
XANTARES#9525
Miss Fortune · ADC
8 / 5 / 6
45.2% KP
18,435
16.7% share
14,141g
223 CS · 8.5/m
yaşamak çok zor#3131
Pantheon · Support
10 / 8 / 10
64.5% KP
26,384
23.9% share
12,884g
45 CS · 1.7/m
Red side
DefeatTrailblazer#005
K'Sante · Top
7 / 5 / 3
32.3% KP
31,182
30.1% share
11,342g
188 CS · 7.1/m
Silva#EUW2
Jarvan IV · Jungle
8 / 3 / 9
54.8% KP
19,469
18.8% share
13,583g
223 CS · 8.5/m
Lewis Hamilton#H1R0
Vladimir · Mid
7 / 8 / 4
35.5% KP
22,960
22.1% share
10,405g
180 CS · 6.8/m
vanilla scent#gabi
Yunara · ADC
7 / 8 / 5
38.7% KP
19,890
19.2% share
13,159g
219 CS · 8.3/m
NO FLAWS#0830
Rell · Support
2 / 7 / 15
54.8% KP
10,166
9.8% share
8,425g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
