Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 205 days ago
13 / 5 / 15
K / D / A
66.7%
Kill participation
1,439.2
Damage / min
16,865g
485.6 gold / min
19
12 placed · 1 cleared
272
7.8 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTest40#4010
Singed · Top
5 / 6 / 19
57.1% KP
19,959
11.7% share
13,127g
221 CS · 6.4/m
baby kiin#keem
Lee Sin · Jungle
12 / 4 / 17
69% KP
30,543
17.9% share
18,256g
250 CS · 7.2/m
Nasus#112
Aurelion Sol · Mid
13 / 5 / 15
66.7% KP
49,989
29.3% share
16,865g
272 CS · 7.8/m
Lonely Silence#UPGRD
Nilah · ADC
8 / 7 / 15
54.8% KP
32,999
19.4% share
20,107g
290 CS · 8.3/m
Lettuce end peas#wpgg
Senna · Support
4 / 7 / 24
66.7% KP
36,959
21.7% share
12,636g
47 CS · 1.4/m
Red side
DefeatPanthinator #EUW
Pantheon · Top
4 / 8 / 7
37.9% KP
30,784
19.9% share
13,794g
249 CS · 7.2/m
kaerboN#945
Nunu & Willump · Jungle
5 / 12 / 14
65.5% KP
27,667
17.9% share
13,342g
193 CS · 5.6/m
Vate#qrew
Yone · Mid
11 / 10 / 6
58.6% KP
42,748
27.7% share
17,012g
271 CS · 7.8/m
IIIIIIl#IIIII
Lux · ADC
8 / 3 / 10
62.1% KP
40,129
26% share
18,938g
304 CS · 8.8/m
lpl dna#12103
Nami · Support
1 / 9 / 21
75.9% KP
13,150
8.5% share
9,937g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
