Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 204 days ago
9 / 5 / 15
K / D / A
63.2%
Kill participation
1,193.8
Damage / min
16,354g
487.7 gold / min
19
11 placed · 2 cleared
237
7.1 CS / min
Objective control
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoyada Fanboy#DARK
Rumble · Top
5 / 7 / 10
39.5% KP
35,625
25.1% share
11,681g
228 CS · 6.8/m
ZAWGANDSCHLAWG#BLUD
Jarvan IV · Jungle
11 / 9 / 14
65.8% KP
31,263
22.1% share
15,437g
221 CS · 6.6/m
Sw1ft#EUW
Yasuo · Mid
9 / 8 / 14
60.5% KP
32,622
23% share
15,582g
259 CS · 7.7/m
LBKING#KR45
Mel · ADC
9 / 7 / 10
50% KP
26,028
18.4% share
16,450g
270 CS · 8.1/m
Varin#0101
Nautilus · Support
4 / 7 / 17
55.3% KP
16,209
11.4% share
10,445g
33 CS · 1/m
Red side
VictoryPorcelain Heart#XDXD
Darius · Top
13 / 6 / 4
44.7% KP
30,009
23.1% share
18,592g
277 CS · 8.3/m
WWG Beluga#DMG
Nocturne · Jungle
5 / 9 / 15
52.6% KP
22,504
17.3% share
16,069g
256 CS · 7.6/m
mental reset#KAE
Akali · Mid
9 / 12 / 7
42.1% KP
28,763
22.1% share
14,273g
221 CS · 6.6/m
Nasus#112
Aurelion Sol · ADC
9 / 5 / 15
63.2% KP
40,032
30.8% share
16,354g
237 CS · 7.1/m
Sergeant Sona#KJP
Senna · Support
2 / 6 / 24
68.4% KP
8,652
6.7% share
11,545g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
