Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 204 days ago
12 / 6 / 10
K / D / A
66.7%
Kill participation
1,222.1
Damage / min
16,112g
548.3 gold / min
17
11 placed · 1 cleared
226
7.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaito Machiko#0325
Ambessa · Top
9 / 6 / 3
36.4% KP
28,837
24.5% share
14,536g
287 CS · 9.8/m
ººº Ranger ººº#EUW
Lee Sin · Jungle
10 / 7 / 5
45.5% KP
20,908
17.8% share
12,914g
190 CS · 6.5/m
SSP Yavya#TwTv
Lux · Mid
4 / 8 / 8
36.4% KP
18,897
16.1% share
10,786g
202 CS · 6.9/m
Monkebrain#4922
Caitlyn · ADC
6 / 5 / 7
39.4% KP
27,292
23.2% share
15,571g
245 CS · 8.3/m
DeleteRX#EUW2
Elise · Support
4 / 7 / 13
51.5% KP
21,561
18.4% share
9,801g
42 CS · 1.4/m
Red side
VictoryAscend N forget#sub5
Yone · Top
2 / 8 / 6
24.2% KP
20,071
20.4% share
11,967g
249 CS · 8.5/m
ZAWGANDSCHLAWG#BLUD
Jarvan IV · Jungle
8 / 6 / 19
81.8% KP
17,261
17.5% share
14,553g
202 CS · 6.9/m
Nasus#112
Aurelion Sol · Mid
12 / 6 / 10
66.7% KP
35,909
36.5% share
16,112g
226 CS · 7.7/m
Sin Capella#Lust
Jhin · ADC
8 / 4 / 8
48.5% KP
15,464
15.7% share
15,730g
246 CS · 8.4/m
Sergeant Sona#KJP
Senna · Support
3 / 9 / 17
60.6% KP
9,751
9.9% share
9,681g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
