Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 204 days ago
4 / 5 / 4
K / D / A
47.1%
Kill participation
483.9
Damage / min
10,092g
396.8 gold / min
23
3 placed · 6 cleared
160
6.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAshka#13K
Jayce · Top
12 / 4 / 8
54.1% KP
31,885
27.3% share
12,380g
176 CS · 6.9/m
EYPI#GODPI
Lillia · Jungle
1 / 5 / 9
27% KP
11,724
10% share
10,267g
217 CS · 8.5/m
I Blank I#00000
Ahri · Mid
6 / 2 / 8
37.8% KP
20,042
17.2% share
12,055g
230 CS · 9/m
xiaolongxia#3223
Kai'Sa · ADC
17 / 4 / 6
62.2% KP
41,764
35.8% share
18,794g
248 CS · 9.8/m
5 KILO PITTIK#EUWW
Blitzcrank · Support
1 / 2 / 21
59.5% KP
11,268
9.7% share
8,843g
30 CS · 1.2/m
Red side
Defeatsw33t0fd34th#No1
Camille · Top
2 / 10 / 3
29.4% KP
12,481
18.8% share
8,038g
156 CS · 6.1/m
Nasus#112
Nocturne · Jungle
4 / 5 / 4
47.1% KP
12,307
18.5% share
10,092g
160 CS · 6.3/m
Hnry32#AYAYA
Riven · Mid
3 / 3 / 4
41.2% KP
9,589
14.4% share
10,457g
201 CS · 7.9/m
TwTv RustySniper#Aura
Xayah · ADC
6 / 11 / 4
58.8% KP
24,199
36.4% share
13,259g
203 CS · 8/m
Ryoma Echizen#16823
Rakan · Support
2 / 8 / 8
58.8% KP
7,844
11.8% share
7,868g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
