Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 204 days ago
4 / 4 / 11
K / D / A
40.5%
Kill participation
647.3
Damage / min
11,015g
394.8 gold / min
12
10 placed · 0 cleared
195
7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory5 KILO PITTIK#EUWW
Darius · Top
13 / 5 / 4
45.9% KP
31,430
25.2% share
17,024g
229 CS · 8.2/m
Xagog#LoL
Aatrox · Jungle
7 / 2 / 12
51.4% KP
31,994
25.7% share
14,008g
216 CS · 7.7/m
Nasus#112
Aurelion Sol · Mid
4 / 4 / 11
40.5% KP
18,059
14.5% share
11,015g
195 CS · 7/m
Dongfang Yuechu#Dao
Corki · ADC
7 / 8 / 10
45.9% KP
25,073
20.1% share
13,618g
187 CS · 6.7/m
Mercenary#7777
Senna · Support
6 / 5 / 18
64.9% KP
18,013
14.5% share
11,225g
34 CS · 1.2/m
Red side
Defeatsw33t0fd34th#No1
Camille · Top
6 / 7 / 7
54.2% KP
20,599
20.4% share
12,234g
204 CS · 7.3/m
ZAWGANDSCHLAWG#BLUD
Jarvan IV · Jungle
4 / 8 / 10
58.3% KP
15,520
15.3% share
10,970g
171 CS · 6.1/m
hello europe#back
Zed · Mid
4 / 8 / 3
29.2% KP
21,271
21% share
10,460g
217 CS · 7.8/m
maciek11#joker
Mel · ADC
7 / 9 / 7
58.3% KP
33,829
33.4% share
13,070g
219 CS · 7.8/m
Wuiš#Iris
Rell · Support
3 / 5 / 15
75% KP
9,965
9.8% share
9,093g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
