Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 203 days ago
11 / 6 / 10
K / D / A
55.3%
Kill participation
1,452.8
Damage / min
15,814g
451.8 gold / min
13
12 placed · 1 cleared
251
7.2 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat휘드스#Rank1
Elise · Top
5 / 5 / 9
41.2% KP
45,068
24.2% share
14,560g
238 CS · 6.8/m
Sakuryhu#saku
Ekko · Jungle
13 / 5 / 11
70.6% KP
43,086
23.1% share
17,876g
266 CS · 7.6/m
Zhuo Ding#ARC
Mel · Mid
8 / 8 / 8
47.1% KP
28,968
15.6% share
14,369g
264 CS · 7.5/m
BrezZ#1234
Tristana · ADC
5 / 9 / 12
50% KP
45,437
24.4% share
17,390g
278 CS · 7.9/m
SunnyFakahi#EUW
Pantheon · Support
3 / 11 / 17
58.8% KP
23,679
12.7% share
11,285g
48 CS · 1.4/m
Red side
Victorymalik montana#2012
Volibear · Top
5 / 7 / 10
39.5% KP
23,672
16.2% share
13,095g
224 CS · 6.4/m
Althèa#9598
Dr. Mundo · Jungle
8 / 9 / 7
39.5% KP
25,555
17.5% share
15,144g
214 CS · 6.1/m
Nasus#112
Aurelion Sol · Mid
11 / 6 / 10
55.3% KP
50,847
34.7% share
15,814g
251 CS · 7.2/m
Tomboys Enjoyer#CGO
Vayne · ADC
10 / 9 / 10
52.6% KP
32,245
22% share
18,612g
254 CS · 7.3/m
zequs#egirl
Karma · Support
4 / 3 / 26
78.9% KP
14,039
9.6% share
12,332g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
