Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 203 days ago
9 / 8 / 8
K / D / A
73.9%
Kill participation
916.4
Damage / min
11,131g
437.4 gold / min
8
7 placed · 0 cleared
180
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySzygenda#EUW
Aurora · Top
12 / 3 / 7
50% KP
30,281
24.3% share
13,078g
216 CS · 8.5/m
ººº Ranger ººº#EUW
Ambessa · Jungle
5 / 4 / 17
57.9% KP
21,750
17.5% share
13,245g
169 CS · 6.6/m
Foxie#003
Azir · Mid
6 / 5 / 6
31.6% KP
19,297
15.5% share
12,376g
211 CS · 8.3/m
elektrikgittiknk#EUW
Samira · ADC
15 / 6 / 8
60.5% KP
44,333
35.6% share
16,974g
233 CS · 9.2/m
bg2ru#EUW
Nautilus · Support
0 / 5 / 26
68.4% KP
8,732
7% share
8,335g
30 CS · 1.2/m
Red side
DefeatRospija#EUW
Renekton · Top
3 / 4 / 6
39.1% KP
12,671
17.1% share
10,603g
212 CS · 8.3/m
L V 2 3 3 #EUW
Vi · Jungle
6 / 7 / 10
69.6% KP
14,904
20.1% share
10,457g
151 CS · 5.9/m
Nasus#112
Aurelion Sol · Mid
9 / 8 / 8
73.9% KP
23,322
31.4% share
11,131g
180 CS · 7.1/m
dont test me 123#EUW
Sivir · ADC
5 / 9 / 10
65.2% KP
16,797
22.6% share
12,964g
218 CS · 8.6/m
Ethi Nculo#EUW
Braum · Support
0 / 10 / 15
65.2% KP
6,573
8.9% share
6,593g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
