Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 203 days ago
6 / 7 / 8
K / D / A
50%
Kill participation
889.9
Damage / min
9,982g
369.5 gold / min
15
9 placed · 2 cleared
153
5.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJimmy Neutron#Jerry
Camille · Top
11 / 1 / 4
53.6% KP
26,366
28.5% share
16,014g
280 CS · 10.4/m
Lurox#Lurox
Dr. Mundo · Jungle
7 / 1 / 8
53.6% KP
24,728
26.7% share
13,668g
225 CS · 8.3/m
Nasus#112
Aurelion Sol · Mid
6 / 7 / 8
50% KP
24,042
26% share
9,982g
153 CS · 5.7/m
404 Petersén#Adc
Ashe · ADC
1 / 4 / 11
42.9% KP
11,993
13% share
11,288g
203 CS · 7.5/m
Klöppi#765
Janna · Support
3 / 3 / 15
64.3% KP
5,458
5.9% share
8,526g
22 CS · 0.8/m
Red side
DefeatTheSpiralKnight#EUW
Riven · Top
2 / 8 / 2
25% KP
8,256
9% share
9,472g
160 CS · 5.9/m
elramir#3161
Graves · Jungle
3 / 8 / 4
43.8% KP
19,117
20.8% share
10,811g
220 CS · 8.1/m
EURAIOMASWNOS#PALTO
Vladimir · Mid
6 / 3 / 4
62.5% KP
23,425
25.5% share
10,990g
231 CS · 8.6/m
Dick Donut#Donut
Varus · ADC
4 / 7 / 5
56.3% KP
26,535
28.9% share
10,805g
201 CS · 7.4/m
Nightmares#lol
Seraphine · Support
1 / 2 / 9
62.5% KP
14,591
15.9% share
6,950g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
