Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 203 days ago
7 / 7 / 15
K / D / A
59.5%
Kill participation
886.5
Damage / min
13,013g
401.8 gold / min
18
11 placed · 0 cleared
232
7.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSNIFFEUR2SCHL0NG#YKING
Garen · Top
9 / 7 / 1
26.3% KP
20,062
18% share
14,296g
260 CS · 8/m
Taziel#EUW
Shen · Jungle
0 / 6 / 11
28.9% KP
5,347
4.8% share
11,336g
169 CS · 5.2/m
FireLordAzula#BLUE
Ekko · Mid
6 / 5 / 2
21.1% KP
19,134
17.2% share
12,406g
236 CS · 7.3/m
riku#slofi
Kalista · ADC
13 / 10 / 9
57.9% KP
42,589
38.3% share
16,966g
225 CS · 6.9/m
vows not empty#fear
Pyke · Support
10 / 9 / 19
76.3% KP
24,112
21.7% share
13,154g
15 CS · 0.5/m
Red side
Victorymy duty#trust
Kayle · Top
23 / 6 / 5
75.7% KP
53,913
39.7% share
22,160g
286 CS · 8.8/m
Feel No Ways#AAA
Aatrox · Jungle
2 / 4 / 15
45.9% KP
22,364
16.5% share
14,445g
264 CS · 8.2/m
Nasus#112
Aurelion Sol · Mid
7 / 7 / 15
59.5% KP
28,707
21.2% share
13,013g
232 CS · 7.2/m
bnz#0912
Aphelios · ADC
4 / 13 / 14
48.6% KP
20,191
14.9% share
14,298g
216 CS · 6.7/m
spread love1#EUW
Lulu · Support
1 / 8 / 28
78.4% KP
10,523
7.8% share
11,022g
49 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
