Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 202 days ago
11 / 3 / 10
K / D / A
56.8%
Kill participation
1,042.8
Damage / min
14,163g
492.9 gold / min
18
9 placed · 0 cleared
226
7.9 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKnika#d0g
Gragas · Top
1 / 5 / 2
13.6% KP
21,787
22.4% share
10,269g
233 CS · 8.1/m
peaceful Raven#RF7
Master Yi · Jungle
17 / 8 / 2
86.4% KP
30,059
30.9% share
18,198g
192 CS · 6.7/m
otts#dking
Vladimir · Mid
2 / 10 / 6
36.4% KP
23,980
24.6% share
9,380g
189 CS · 6.6/m
Kunze#12345
Yunara · ADC
2 / 6 / 4
27.3% KP
14,552
14.9% share
10,648g
203 CS · 7.1/m
mentirosas al MD#L L
Nami · Support
0 / 8 / 16
72.7% KP
7,028
7.2% share
8,199g
24 CS · 0.8/m
Red side
Victorypotmacius#msk
Vayne · Top
11 / 2 / 3
37.8% KP
31,310
24.9% share
13,645g
225 CS · 7.8/m
dasha#eats
Jarvan IV · Jungle
5 / 8 / 20
67.6% KP
23,690
18.8% share
13,481g
226 CS · 7.9/m
DarkBlue#rofl
Yone · Mid
9 / 5 / 6
40.5% KP
29,575
23.5% share
15,003g
282 CS · 9.8/m
Nasus#112
Aurelion Sol · ADC
11 / 3 / 10
56.8% KP
29,964
23.8% share
14,163g
226 CS · 7.9/m
Markgaffo#EUW
Karma · Support
1 / 5 / 19
54.1% KP
11,322
9% share
8,227g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
