Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 202 days ago
9 / 7 / 9
K / D / A
69.2%
Kill participation
1,025.2
Damage / min
11,750g
481.9 gold / min
7
7 placed · 1 cleared
147
6 CS / min
Objective control
1
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryExpedition 28#0911
Shyvana · Top
2 / 3 / 10
25.5% KP
25,333
18.9% share
10,172g
209 CS · 8.6/m
Hardcore doll#ASBAK
Talon · Jungle
6 / 6 / 8
29.8% KP
18,570
13.9% share
12,408g
205 CS · 8.4/m
PINISLOVERBOY#BLB
Kassadin · Mid
14 / 4 / 8
46.8% KP
34,389
25.7% share
14,379g
193 CS · 7.9/m
Corvus#DQ9
Katarina · ADC
22 / 8 / 7
61.7% KP
45,629
34.1% share
16,820g
176 CS · 7.2/m
pauleman007#JGL
Lulu · Support
3 / 5 / 33
76.6% KP
9,948
7.4% share
10,304g
19 CS · 0.8/m
Red side
DefeatRospija#EUW
Camille · Top
5 / 7 / 3
30.8% KP
18,456
18.8% share
8,562g
159 CS · 6.5/m
Kinaynne#EUW
Xin Zhao · Jungle
3 / 9 / 10
50% KP
16,754
17.1% share
9,531g
146 CS · 6/m
Nasus#112
Aurelion Sol · Mid
9 / 7 / 9
69.2% KP
24,998
25.5% share
11,750g
147 CS · 6/m
Siiger#Bald
Jinx · ADC
6 / 11 / 9
57.7% KP
18,654
19% share
12,786g
179 CS · 7.3/m
JinXedd#MOP
Elise · Support
3 / 13 / 12
57.7% KP
19,077
19.5% share
8,454g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
