Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 202 days ago
9 / 5 / 12
K / D / A
58.3%
Kill participation
1,271.9
Damage / min
15,594g
419.6 gold / min
24
12 placed · 1 cleared
262
7 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAxR Raiz#APE
Smolder · Top
4 / 7 / 8
33.3% KP
33,926
18.4% share
14,944g
301 CS · 8.1/m
Brenth#EUW
Zed · Jungle
7 / 6 / 12
52.8% KP
31,771
17.2% share
16,015g
274 CS · 7.4/m
Nasus#112
Aurelion Sol · Mid
9 / 5 / 12
58.3% KP
47,272
25.6% share
15,594g
262 CS · 7/m
Mindrago#costy
Ezreal · ADC
13 / 5 / 11
66.7% KP
62,195
33.7% share
20,649g
324 CS · 8.7/m
Honda CBR 500 R#WROOM
Rell · Support
3 / 6 / 21
66.7% KP
9,347
5.1% share
10,836g
17 CS · 0.5/m
Red side
DefeatZac Nani#PELO
Zac · Top
4 / 6 / 8
41.4% KP
23,617
18.6% share
14,910g
284 CS · 7.6/m
GX TH3#TH3
Shen · Jungle
3 / 7 / 12
51.7% KP
19,899
15.7% share
13,120g
218 CS · 5.9/m
Rambutan#luft
Vel'Koz · Mid
5 / 4 / 6
37.9% KP
33,668
26.6% share
15,411g
305 CS · 8.2/m
high plays Maker#EUW
Draven · ADC
14 / 9 / 7
72.4% KP
41,475
32.7% share
24,929g
315 CS · 8.5/m
Sleepin all Day#EUW
Thresh · Support
3 / 10 / 16
65.5% KP
8,036
6.3% share
10,858g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
