Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 201 days ago
8 / 4 / 13
K / D / A
61.8%
Kill participation
1,198
Damage / min
11,672g
442.4 gold / min
16
10 placed · 0 cleared
212
8 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoach K UrgFast#Vroom
Urgot · Top
1 / 1 / 3
11.8% KP
9,350
10.4% share
10,115g
231 CS · 8.8/m
Kosty#1305
Nocturne · Jungle
6 / 4 / 6
35.3% KP
12,685
14.1% share
11,195g
183 CS · 6.9/m
Nasus#112
Aurelion Sol · Mid
8 / 4 / 13
61.8% KP
31,606
35% share
11,672g
212 CS · 8/m
An0nymus7#EUW
Jhin · ADC
17 / 3 / 5
64.7% KP
29,901
33.1% share
15,864g
219 CS · 8.3/m
eati#03437
Thresh · Support
2 / 8 / 24
76.5% KP
6,714
7.4% share
8,392g
31 CS · 1.2/m
Red side
DefeatArrzak#ARZK
Aurora · Top
2 / 3 / 0
10% KP
18,161
20.2% share
10,437g
239 CS · 9.1/m
Zorka#Missy
Taliyah · Jungle
6 / 5 / 6
60% KP
21,246
23.6% share
11,839g
201 CS · 7.6/m
l imperiaux#EUW
Jayce · Mid
6 / 9 / 3
45% KP
21,079
23.5% share
11,093g
202 CS · 7.7/m
PSYCHO SHACO#SHACO
Yunara · ADC
4 / 7 / 6
50% KP
22,899
25.5% share
11,936g
227 CS · 8.6/m
MyBuberOne#Becci
Lulu · Support
2 / 10 / 6
40% KP
6,464
7.2% share
7,328g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
