Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 185 days ago
8 / 4 / 15
K / D / A
51.1%
Kill participation
1,309.1
Damage / min
15,870g
439.6 gold / min
33
13 placed · 1 cleared
262
7.3 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEl Gallegoaleman#EUNR1
Naafiri · Top
3 / 17 / 4
22.6% KP
31,171
21.4% share
12,522g
234 CS · 6.5/m
Saske#9999
Nunu & Willump · Jungle
9 / 6 / 19
90.3% KP
30,103
20.7% share
16,367g
193 CS · 5.3/m
infinitwo#123
Veigar · Mid
6 / 7 / 6
38.7% KP
32,741
22.5% share
16,729g
306 CS · 8.5/m
Sensei Atchu#EUW
Kai'Sa · ADC
13 / 7 / 10
74.2% KP
40,022
27.5% share
20,414g
285 CS · 7.9/m
Cribob#EUW0
Thresh · Support
0 / 8 / 22
71% KP
11,398
7.8% share
9,865g
28 CS · 0.8/m
Red side
Victory死亡就像風#444
Talon · Top
15 / 6 / 13
62.2% KP
49,576
30.9% share
18,544g
304 CS · 8.4/m
ººº Ranger ººº#EUW
Zaahen · Jungle
9 / 7 / 6
33.3% KP
19,538
12.2% share
15,988g
247 CS · 6.8/m
Nasus#112
Aurelion Sol · Mid
8 / 4 / 15
51.1% KP
47,257
29.4% share
15,870g
262 CS · 7.3/m
Pinki#PPPPP
Ashe · ADC
11 / 6 / 12
51.1% KP
30,693
19.1% share
20,531g
334 CS · 9.3/m
egvmd#EUW
Seraphine · Support
2 / 8 / 16
40% KP
13,429
8.4% share
10,428g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
