Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 185 days ago
8 / 8 / 14
K / D / A
57.9%
Kill participation
1,117.3
Damage / min
13,185g
397.5 gold / min
26
14 placed · 2 cleared
214
6.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLewis Hamilton#H1R0
Sion · Top
8 / 15 / 6
36.8% KP
42,354
24.4% share
14,949g
249 CS · 7.5/m
Ydstie#Yds
Kindred · Jungle
13 / 7 / 8
55.3% KP
38,378
22.1% share
17,231g
270 CS · 8.1/m
Nasus#112
Aurelion Sol · Mid
8 / 8 / 14
57.9% KP
37,057
21.3% share
13,185g
214 CS · 6.5/m
Dawciu#VITB
Ezreal · ADC
3 / 9 / 10
34.2% KP
36,443
21% share
14,179g
238 CS · 7.2/m
TWTV Wakatito#ELISE
Elise · Support
6 / 9 / 17
60.5% KP
19,603
11.3% share
11,262g
32 CS · 1/m
Red side
VictoryABCABCABCABCABCA#123
Illaoi · Top
6 / 11 / 6
25% KP
52,769
21.6% share
15,310g
289 CS · 8.7/m
Eiko Houzuki#DarkG
Karthus · Jungle
12 / 8 / 11
47.9% KP
50,554
20.7% share
17,796g
258 CS · 7.8/m
Davemon130#EUW
Pyke · Mid
5 / 11 / 14
39.6% KP
17,823
7.3% share
10,888g
111 CS · 3.3/m
reedfoo1#KKT
Lucian · ADC
23 / 5 / 6
60.4% KP
106,385
43.6% share
26,072g
340 CS · 10.3/m
Herazor#EUW01
Karma · Support
2 / 3 / 29
64.6% KP
16,227
6.7% share
11,577g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
