Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 185 days ago
11 / 5 / 11
K / D / A
57.9%
Kill participation
1,022.2
Damage / min
13,134g
466.8 gold / min
13
10 placed · 2 cleared
215
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbala#HUN
Aurora · Top
13 / 2 / 6
61.3% KP
39,138
38.3% share
13,674g
226 CS · 8/m
CathedraLL#0000
Zed · Jungle
12 / 8 / 4
51.6% KP
27,856
27.3% share
16,910g
229 CS · 8.1/m
Cosmic Unluck#EUW
Ambessa · Mid
5 / 7 / 6
35.5% KP
21,144
20.7% share
12,292g
267 CS · 9.5/m
abysrising#EUW
Samira · ADC
1 / 11 / 3
12.9% KP
8,193
8% share
9,990g
178 CS · 6.3/m
Pianist#2222
Braum · Support
0 / 10 / 9
29% KP
5,843
5.7% share
6,863g
16 CS · 0.6/m
Red side
VictoryLewis Hamilton#H1R0
Renekton · Top
1 / 13 / 4
13.2% KP
14,423
13.8% share
9,606g
216 CS · 7.7/m
Empanadiita#2003
Vi · Jungle
3 / 6 / 12
39.5% KP
14,576
13.9% share
10,499g
179 CS · 6.4/m
Nasus#112
Aurelion Sol · Mid
11 / 5 / 11
57.9% KP
28,758
27.5% share
13,134g
215 CS · 7.6/m
Arthur Leywin#001
Miss Fortune · ADC
20 / 3 / 10
78.9% KP
36,880
35.3% share
20,407g
281 CS · 10/m
试着让故事继续#0718
Rell · Support
3 / 4 / 28
81.6% KP
9,885
9.5% share
9,569g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
