Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 185 days ago
9 / 6 / 12
K / D / A
58.3%
Kill participation
1,228.3
Damage / min
15,234g
411.4 gold / min
32
13 placed · 0 cleared
254
6.9 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWaIIeBanan#EUW
Renekton · Top
9 / 6 / 10
51.4% KP
37,457
22.5% share
16,196g
251 CS · 6.8/m
JONH DO#KISS
Brand · Jungle
11 / 5 / 18
78.4% KP
63,419
38.1% share
17,440g
270 CS · 7.3/m
Catshan#CAT
Akshan · Mid
10 / 8 / 8
48.6% KP
29,061
17.5% share
15,839g
260 CS · 7/m
Abner#EUW0
Tristana · ADC
5 / 11 / 7
32.4% KP
27,323
16.4% share
17,248g
271 CS · 7.3/m
theycallmeshape#lucky
Karma · Support
2 / 6 / 25
73% KP
9,054
5.4% share
10,471g
32 CS · 0.9/m
Red side
VictoryTayto#TOP
Malphite · Top
3 / 7 / 14
47.2% KP
36,170
20.7% share
15,107g
299 CS · 8.1/m
Corvus#DQ9
Naafiri · Jungle
15 / 6 / 11
72.2% KP
32,020
18.4% share
18,676g
280 CS · 7.6/m
Nasus#112
Aurelion Sol · Mid
9 / 6 / 12
58.3% KP
45,488
26.1% share
15,234g
254 CS · 6.9/m
Carl Friedrich#Gauß
Sivir · ADC
9 / 9 / 15
66.7% KP
53,067
30.4% share
21,868g
356 CS · 9.6/m
Spirited Away#Dazai
Soraka · Support
0 / 10 / 21
58.3% KP
7,695
4.4% share
10,009g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
