Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 184 days ago
18 / 5 / 21
K / D / A
78%
Kill participation
1,739.6
Damage / min
17,904g
470.7 gold / min
18
13 placed · 1 cleared
240
6.3 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLucius Vorenus#SPQR
Jax · Top
7 / 9 / 14
42% KP
35,031
17.6% share
14,032g
239 CS · 6.3/m
SheterD#152IQ
Nocturne · Jungle
9 / 6 / 27
72% KP
26,351
13.2% share
16,174g
212 CS · 5.6/m
Nasus#112
Aurelion Sol · Mid
18 / 5 / 21
78% KP
66,162
33.2% share
17,904g
240 CS · 6.3/m
く一 big noob#333
Ezreal · ADC
10 / 7 / 21
62% KP
52,029
26.1% share
18,917g
256 CS · 6.7/m
osurdum kac#sei
Seraphine · Support
6 / 12 / 34
80% KP
20,005
10% share
13,602g
45 CS · 1.2/m
Red side
DefeatHusamazunizzu#sip
Tryndamere · Top
12 / 10 / 5
43.6% KP
54,448
29.3% share
17,996g
277 CS · 7.3/m
ShootingStars#ADC
Maokai · Jungle
4 / 8 / 15
48.7% KP
30,540
16.4% share
13,298g
208 CS · 5.5/m
thickdiddy13#young
Akshan · Mid
12 / 10 / 4
41% KP
40,630
21.9% share
16,975g
267 CS · 7/m
S M#0202
Varus · ADC
9 / 13 / 14
59% KP
44,453
23.9% share
17,425g
247 CS · 6.5/m
lagitoo#gmlps
Nautilus · Support
2 / 9 / 17
48.7% KP
15,692
8.4% share
10,780g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
