Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 184 days ago
6 / 8 / 8
K / D / A
46.7%
Kill participation
942.9
Damage / min
11,874g
374.4 gold / min
14
7 placed · 0 cleared
208
6.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryglorpBusDriver#JENAX
Nocturne · Top
3 / 6 / 13
36.4% KP
17,967
11.4% share
13,274g
245 CS · 7.7/m
Sheeesh fefe#Lynaz
Naafiri · Jungle
16 / 7 / 16
72.7% KP
30,222
19.2% share
16,206g
176 CS · 5.5/m
Catshan#CAT
Hwei · Mid
4 / 5 / 20
54.5% KP
28,973
18.4% share
12,098g
193 CS · 6.1/m
ECF 4ssarad#MEOW
Smolder · ADC
19 / 4 / 15
77.3% KP
60,907
38.6% share
21,028g
241 CS · 7.6/m
iPewPewUQQ#L0rd
Bard · Support
2 / 8 / 23
56.8% KP
19,624
12.4% share
10,509g
22 CS · 0.7/m
Red side
Defeatbaby kiin#keem
K'Sante · Top
3 / 7 / 5
26.7% KP
27,446
21.9% share
11,613g
234 CS · 7.4/m
ttv ronaldoo#1234
Graves · Jungle
14 / 8 / 7
70% KP
34,498
27.5% share
19,671g
280 CS · 8.8/m
Nasus#112
Aurelion Sol · Mid
6 / 8 / 8
46.7% KP
29,907
23.8% share
11,874g
208 CS · 6.6/m
TURBOMECHANICSXD#FIST
Draven · ADC
6 / 12 / 6
40% KP
25,996
20.7% share
15,230g
232 CS · 7.3/m
BFX Diable#2008
Rakan · Support
1 / 9 / 17
60% KP
7,602
6.1% share
9,015g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
