Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 184 days ago
3 / 4 / 4
K / D / A
46.7%
Kill participation
738.7
Damage / min
10,611g
376.9 gold / min
19
9 placed · 0 cleared
236
8.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGonzo#2843
Quinn · Top
5 / 5 / 13
56.3% KP
24,163
20.8% share
11,803g
233 CS · 8.3/m
bismanshmandie#EUN3
Naafiri · Jungle
7 / 4 / 11
56.3% KP
17,597
15.2% share
13,642g
212 CS · 7.5/m
TwTv Phantasm#101
Akshan · Mid
3 / 1 / 12
46.9% KP
23,766
20.5% share
13,922g
284 CS · 10.1/m
Twitch Six10lol#Six7
Ekko · ADC
13 / 1 / 10
71.9% KP
36,300
31.3% share
16,884g
252 CS · 9/m
SORS EST PARATUS#VISUM
Poppy · Support
4 / 4 / 13
53.1% KP
14,093
12.2% share
10,063g
54 CS · 1.9/m
Red side
DefeatTea#2299
Nautilus · Top
2 / 7 / 6
53.3% KP
19,870
21.5% share
10,417g
211 CS · 7.5/m
Thayger#SOUL
Lillia · Jungle
5 / 7 / 2
46.7% KP
21,130
22.8% share
11,907g
223 CS · 7.9/m
Nasus#112
Aurelion Sol · Mid
3 / 4 / 4
46.7% KP
20,794
22.4% share
10,611g
236 CS · 8.4/m
B ALL IN#29N
Kalista · ADC
3 / 7 / 2
33.3% KP
18,071
19.5% share
12,092g
262 CS · 9.3/m
HF OMON#FUEGO
Renata Glasc · Support
2 / 8 / 7
60% KP
12,765
13.8% share
7,893g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
