Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 184 days ago
12 / 9 / 26
K / D / A
67.9%
Kill participation
1,424.1
Damage / min
21,417g
506.7 gold / min
19
14 placed · 2 cleared
271
6.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatADHD meds#SK1
Camille · Top
8 / 12 / 14
46.8% KP
45,590
18% share
17,213g
281 CS · 6.6/m
Joki37#EUW
Vi · Jungle
7 / 12 / 22
61.7% KP
27,625
10.9% share
17,167g
229 CS · 5.4/m
Only Spatula#999
Hwei · Mid
9 / 12 / 17
55.3% KP
72,308
28.5% share
17,380g
297 CS · 7/m
Royeq#Mietk
Yunara · ADC
21 / 10 / 14
74.5% KP
88,847
35% share
27,312g
337 CS · 8/m
Kopia#POL
Lulu · Support
2 / 10 / 31
70.2% KP
19,333
7.6% share
12,522g
47 CS · 1.1/m
Red side
VictoryAntoniopica05#TORTA
Aatrox · Top
12 / 9 / 17
51.8% KP
47,927
21.7% share
18,067g
268 CS · 6.3/m
Siiphi#9532
Viego · Jungle
20 / 10 / 12
57.1% KP
39,225
17.8% share
24,244g
292 CS · 6.9/m
Lmzs#EUW
Ryze · Mid
10 / 6 / 19
51.8% KP
61,861
28% share
22,125g
368 CS · 8.7/m
Nasus#112
Aurelion Sol · ADC
12 / 9 / 26
67.9% KP
60,192
27.2% share
21,417g
271 CS · 6.4/m
Schlafschaf#wach
Nautilus · Support
2 / 13 / 31
58.9% KP
11,758
5.3% share
12,725g
49 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
