Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 184 days ago
6 / 1 / 12
K / D / A
51.4%
Kill participation
616.9
Damage / min
12,558g
482.4 gold / min
15
8 placed · 2 cleared
222
8.5 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykeisoudo#ZTMY
Qiyana · Top
9 / 4 / 2
31.4% KP
17,155
18.7% share
11,633g
170 CS · 6.5/m
Revan#drk
Ambessa · Jungle
9 / 0 / 9
51.4% KP
15,098
16.5% share
13,827g
230 CS · 8.8/m
Yellow Flash#raizy
Aurora · Mid
9 / 2 / 5
40% KP
27,700
30.2% share
12,759g
235 CS · 9/m
Nasus#112
Aurelion Sol · ADC
6 / 1 / 12
51.4% KP
16,061
17.5% share
12,558g
222 CS · 8.5/m
zequs#egirl
Senna · Support
2 / 0 / 18
57.1% KP
15,625
17.1% share
9,455g
34 CS · 1.3/m
Red side
DefeatTURBOMECHANICSXD#FIST
Kalista · Top
5 / 5 / 0
71.4% KP
18,563
28.4% share
11,668g
223 CS · 8.6/m
your humbler#scrip
Taliyah · Jungle
1 / 11 / 5
85.7% KP
10,866
16.6% share
10,120g
168 CS · 6.5/m
Santiago#JAY
Yone · Mid
1 / 10 / 0
14.3% KP
9,030
13.8% share
7,850g
175 CS · 6.7/m
BrokenSMOKE#EUW
Ziggs · ADC
0 / 5 / 2
28.6% KP
18,073
27.6% share
9,983g
239 CS · 9.2/m
Sergeant Sona#KJP
Sona · Support
0 / 4 / 2
28.6% KP
8,929
13.6% share
6,044g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
