Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
23 / 2 / 13
K / D / A
80%
Kill participation
1,973.6
Damage / min
18,584g
573.6 gold / min
26
11 placed · 0 cleared
234
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKleddy Früger#EUW
Tahm Kench · Top
2 / 7 / 3
18.5% KP
12,227
10.9% share
9,752g
173 CS · 5.3/m
Cat Girl Maid#Meow
Nidalee · Jungle
9 / 8 / 7
59.3% KP
19,141
17% share
14,185g
213 CS · 6.6/m
starkweather#KCWIN
Cassiopeia · Mid
5 / 9 / 8
48.1% KP
18,528
16.4% share
12,617g
232 CS · 7.2/m
BertBuster#123
Nilah · ADC
4 / 13 / 8
44.4% KP
17,439
15.5% share
13,022g
200 CS · 6.2/m
Umbreon#LaaoC
Senna · Support
7 / 8 / 14
77.8% KP
45,326
40.2% share
13,427g
100 CS · 3.1/m
Red side
VictoryDerMenschenEsser#666
Urgot · Top
5 / 7 / 6
24.4% KP
14,114
9.1% share
11,778g
199 CS · 6.1/m
HardFind#0007
Viego · Jungle
5 / 6 / 15
44.4% KP
17,525
11.4% share
15,883g
272 CS · 8.4/m
Nasus#112
Aurelion Sol · Mid
23 / 2 / 13
80% KP
63,944
41.4% share
18,584g
234 CS · 7.2/m
inttox#EUW
Kai'Sa · ADC
4 / 5 / 17
46.7% KP
32,430
21% share
16,484g
266 CS · 8.2/m
PAN DAMIAN#LLL
Elise · Support
8 / 7 / 24
71.1% KP
26,322
17.1% share
13,364g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
