Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
10 / 4 / 15
K / D / A
71.4%
Kill participation
1,244.3
Damage / min
11,609g
502.2 gold / min
10
7 placed · 0 cleared
156
6.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYunałesca#441
Riven · Top
2 / 4 / 6
22.9% KP
10,472
10.7% share
8,707g
153 CS · 6.6/m
Sanjaya z Lehii#JSM
Rek'Sai · Jungle
14 / 4 / 5
54.3% KP
20,027
20.4% share
14,570g
186 CS · 8/m
Nasus#112
Aurelion Sol · Mid
10 / 4 / 15
71.4% KP
28,764
29.3% share
11,609g
156 CS · 6.7/m
M2 Machine Gun#NYC
Yunara · ADC
7 / 7 / 12
54.3% KP
27,856
28.4% share
13,340g
207 CS · 9/m
W00 BACK BABY #EUW
Nami · Support
2 / 7 / 23
71.4% KP
11,125
11.3% share
8,913g
28 CS · 1.2/m
Red side
DefeatAxR ψ WJD#APE
Gnar · Top
2 / 4 / 2
15.4% KP
10,956
14.2% share
9,973g
220 CS · 9.5/m
Waka 改善#1903
Naafiri · Jungle
12 / 7 / 6
69.2% KP
22,599
29.2% share
11,479g
153 CS · 6.6/m
Dark Vador#sit
Katarina · Mid
6 / 9 / 6
46.2% KP
14,900
19.3% share
9,510g
148 CS · 6.4/m
Ling Ling#2659
Tristana · ADC
5 / 10 / 4
34.6% KP
11,256
14.5% share
8,530g
137 CS · 5.9/m
mrq#bard
Bard · Support
1 / 5 / 14
57.7% KP
17,678
22.8% share
7,748g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
