Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
13 / 2 / 10
K / D / A
76.7%
Kill participation
1,467.6
Damage / min
13,303g
530.7 gold / min
11
8 placed · 0 cleared
190
7.6 CS / min
Objective control
3
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTore#Dawg
Urgot · Top
4 / 10 / 8
40% KP
24,163
25.8% share
10,629g
177 CS · 7.1/m
Blazing#Berry
Jarvan IV · Jungle
7 / 4 / 15
73.3% KP
11,522
12.3% share
13,088g
208 CS · 8.3/m
Nasus#112
Aurelion Sol · Mid
13 / 2 / 10
76.7% KP
36,788
39.3% share
13,303g
190 CS · 7.6/m
Pikachu#19988
Vayne · ADC
6 / 4 / 4
33.3% KP
17,013
18.2% share
11,432g
209 CS · 8.3/m
Giorno Giovanna#97531
Milio · Support
0 / 0 / 19
63.3% KP
4,204
4.5% share
7,424g
26 CS · 1/m
Red side
Defeathorse#vuan
Olaf · Top
8 / 6 / 3
57.9% KP
22,351
35.4% share
11,558g
191 CS · 7.6/m
PΛRΛBΞLLUM#LENS
Volibear · Jungle
6 / 8 / 6
63.2% KP
14,905
23.6% share
10,780g
178 CS · 7.1/m
nerf serpents#fang
Ivern · Mid
2 / 5 / 6
42.1% KP
7,373
11.7% share
7,592g
125 CS · 5/m
LM77#001
Twitch · ADC
3 / 6 / 3
31.6% KP
14,315
22.7% share
10,665g
199 CS · 7.9/m
marlοn#EUW
Thresh · Support
0 / 5 / 9
47.4% KP
4,120
6.5% share
6,179g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
