Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 173 days ago
8 / 1 / 8
K / D / A
59.3%
Kill participation
1,126.8
Damage / min
11,028g
453.8 gold / min
23
10 placed · 3 cleared
190
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatplus25 minus15#S16XD
Kayn · Top
6 / 5 / 4
58.8% KP
23,921
33.3% share
9,445g
180 CS · 7.4/m
EpsiIen#EUW
Elise · Jungle
5 / 5 / 3
47.1% KP
13,876
19.3% share
9,241g
150 CS · 6.2/m
Ultiimetia#EUW
Orianna · Mid
3 / 6 / 3
35.3% KP
14,648
20.4% share
8,551g
182 CS · 7.5/m
Dzoudzah#EUW
Sivir · ADC
1 / 10 / 4
29.4% KP
13,294
18.5% share
10,281g
220 CS · 9.1/m
121119#EUW
Lulu · Support
2 / 1 / 11
76.5% KP
6,105
8.5% share
7,773g
40 CS · 1.6/m
Red side
VictoryGoldmuffin#EUW
Yorick · Top
3 / 5 / 4
25.9% KP
23,177
26.1% share
12,227g
217 CS · 8.9/m
Goulou#Bald
Kha'Zix · Jungle
11 / 2 / 5
59.3% KP
18,194
20.5% share
13,297g
201 CS · 8.3/m
Nasus#112
Aurelion Sol · Mid
8 / 1 / 8
59.3% KP
27,382
30.8% share
11,028g
190 CS · 7.8/m
Pardonich#EUW
Aphelios · ADC
5 / 5 / 4
33.3% KP
15,868
17.9% share
12,640g
225 CS · 9.3/m
tommy shelby#inver
Alistar · Support
0 / 4 / 12
44.4% KP
4,248
4.8% share
7,096g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
