Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 172 days ago
9 / 9 / 8
K / D / A
68%
Kill participation
1,176.7
Damage / min
15,363g
495.6 gold / min
12
9 placed · 2 cleared
225
7.3 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGADDAR21#EUW
Olaf · Top
15 / 5 / 11
48.1% KP
36,297
22% share
16,908g
236 CS · 7.6/m
GdbML#shape
Fiddlesticks · Jungle
6 / 3 / 12
33.3% KP
28,352
17.2% share
13,594g
252 CS · 8.1/m
Roszczyn#123
Naafiri · Mid
17 / 7 / 10
50% KP
47,290
28.7% share
16,491g
185 CS · 6/m
CotiIIion#EUW
Lucian · ADC
14 / 5 / 13
50% KP
41,428
25.1% share
16,693g
215 CS · 6.9/m
APEFAN#2014
Karma · Support
2 / 5 / 27
53.7% KP
11,382
6.9% share
10,239g
35 CS · 1.1/m
Red side
DefeatGertrudeThePony#EUW
Kayle · Top
4 / 12 / 7
44% KP
18,612
15.5% share
11,728g
226 CS · 7.3/m
Troll of Jom#brave
Nocturne · Jungle
4 / 11 / 10
56% KP
24,184
20.1% share
10,871g
154 CS · 5/m
Nasus#112
Aurelion Sol · Mid
9 / 9 / 8
68% KP
36,479
30.3% share
15,363g
225 CS · 7.3/m
A Priori#grace
Corki · ADC
6 / 13 / 9
60% KP
30,384
25.2% share
15,259g
240 CS · 7.7/m
ill never be her#666
Nami · Support
2 / 9 / 18
80% KP
10,683
8.9% share
8,666g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
